Once you get it right all five carts should be able to bounce off your tower ceiling and into the exit. Like I said, this will take some tweaking to get just right. Then build upwards with triangle arches, leading to a single solid platform in the carts' flight path, just below the laser. Begin with a hexagon shaped construction to give your tower a strong base. You need to make a tower with a single solid platform at the top that the carts can deflect off of while maintaining their momentum so they can still reach the exit. The carts will pass through the portal, onto some orange gel, then bounce off of the blue gel and into the laser above. The carts will be landing on your "V" bridge hard, so support it from above and below with triangle arches. This will also make their passage into the portal consistent which will be important as they move into the final part of the level. Because the carts likely won't be landing on their wheels, its good to have a "V" shaped bridge that they can roll on to get back on track. Using the anchor points below the portal, build a shallow landing pad that the carts can safely land on. Support it with triangle arches, and make sure it. Use the anchor points on the ceiling to construct a bridge right where it would land. Support it from below so it can handle multiple carts, then send the cart through to make sure it lands on the blue gel and flies toward the right side. Send a cart out and note its apex when launched in the air. To begin, build a simple ramp in front of the cart spawner. If you are having trouble getting the carts or Cube to go where you want in the lower half of the map, remember you can use the anchor points in the bottom left corner for extra help redirecting them, but you can do it without.This level's constructions are deceptively simple, and will probably require a lot of tweaking to get just right. Support it with a few triangles and the speeding carts should fall right into the exit. Just make sure it stops the carts from landing in the acid, and redirects them into the exit. Bridge Constructor: The Walking Dead combines the legendary and challenging puzzle gameplay of Bridge Constructor with the post-apocalyptic zombie universe of AMC’s The Walking Dead. The closer it is to the wall the less support it will need. IGN's Bridge Constructor Portal complete strategy guide and walkthrough will lead you through every step of Bridge Constructor Portal from the title screen to the final credits. Make a backwards C shaped wall over the acid gap in the bottom right corner. Once the carts and Cube all reach their destinations successfully (and don't collide), the final piece is a simple wall for the carts to bounce off of before they reach the exit. Bridge Constructor Walkthrough - CAMATUGA (Truck) By Kopfhörerbananenmann Search for bridges ctrl + F and search for 2-5 or something. Support your bridges with triangle arches, and cables connected to the ceiling. It will take some time to get the angles and timing just right, so tweak them constantly until all of the carts pass through all the portals safely and make it into the lower half of the level. Build a second shorter bridge above the first, just under the spawner. Because of this your bridge needs to have two layers, so that the earlier carts can pass underneath the newly spawning ones. Just like the cube, your cart is going to bounce back and zoom across your bridge, up the ramp, and into the yellow portal. This guide has bridges that worked for me to complete all the Santa. Make sure the left end of your bridge is angled up towards the yellow portal. Bridge Constructor - Bridge Constructor on DiscordAbout the GameBecome an appraised. It is a tutorial level meant to introduce you to basic bridge constructing mechanics. Use the anchor in front of the light blue portal to make a bridge under the cart spawner. 'My first bridge' is the first level in Chapter 1 of Bridge Constructor Portal. Next you need to make a bridge for your carts. Tweak your ramp's angle until it does just that, then support your ramp with cables and rails. Ultimately you want the cube to fly into the red portal and land on the switch that opens the exit in the bottom half of the level. Make sure your bridge isn't blocking its flight path. This will cause the Cube to pop out on the left side and hit the launch pad, firing it back through the dark blue portal and into the red one. In this game, the way you drive the truck is as important as building bridge, so you may need several tries. Start by placing a downward sloping ramp under the Companion Cube spawner that will lead the cube into the dark blue portal. I would recommend getting the Cube's flight path right first. Bridge Constructor Walkthrough overview Hello everyone and be welcome to Bridge Constructor. To complete this level you need to create a path for the carts, as well as the Companion Cube. Guide for Bridge Constructor - Walkthrough overview 1.
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